

Showing multiple panels simultaneously in both landscape and portrait orientations while still seeing the simulation on a small screen is one of the biggest challenges of mobile development.

We think we’re among the first to do this, but if you know of another or have done this with your game, please let us know! You can see what Universe Sandbox mobile might look like right now (including why we haven’t released it yet) by resizing the Universe Sandbox window on your computer to the size of your phone (since our user interface dynamically responds to your window size). While most other simulators and games have a different user interface for their mobile and desktop versions, we want ours to use the exact same interface for all platforms.

We’ve been thinking about Universe Sandbox mobile for a long time and have been developing our panels and buttons to be easy to view and use on small screens for years. Making our user interface work in portrait mode is an added challenge when adapting it for small screens. Collisions and surface simulation already run smoothly in Universe Sandbox on mobile devices.īringing the complete Universe Sandbox experience to mobile is an exciting and challenging project, and while development was stalled while hiring a new user interface engineer, we are back on track! While we still don’t have a release date for Universe Sandbox on mobile, we want to share our recent progress and current obstacles.įor an overview of our plans for Universe Sandbox on mobile devices, you can read our first Mobile DevLog.
